V-Ray 3.6 for 3ds Max is now available!
Wednesday, 28 June 2017 12:32

This update introduces new hybrid rendering technology, improved compositing output, and compatibility with Autodesk 3ds Max 2018.

V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all hardware, from high-powered GPU workstations to CPU render nodes.

Other Features Include:

  • Full Light Select Render Element — Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
  • Cryptomatte — Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.
  • NVIDIA NVLink — Supports shared GPU memory across NVLink compatible graphics cards.
V-Ray 3.6 for 3ds Max is a free update for all V-Ray 3.x customers.

Learn more here or This e-mail address is being protected from spambots. You need JavaScript enabled to view it .


V-Ray for Rhino Updated!
Thursday, 22 June 2017 07:27

V-Ray for Rhino 3.40.02 includes upgrades to the license server, user interface, light sources, and many more improvements. Your V-Ray for Rhino experience will be easier and smoother.

This update is free for V-Ray 3.x for Rhino customers.

Highlights include:

  • License Server updated to version 4.4.
  • Match Viewport mode added to Render Output/Aspect Ratio drop-down menu. This matches the rendered image to the viewport’s aspect ratio.
  • Geometry Type icons added to the Asset Editors Geometry list. The icons identify the geometry type even if a custom name has been used.
  • Light Type icons added to the Asset Editors Light list. These icons identify the light source type, and enable or disable the light.
  • Side-by-side stereo output layout implemented.
  • Directionality parameter added to the Light Rectangle light source. This allows you to narrow the light and focus its direction.
  • Object as Clipper allows you to clip with a custom geometry (nurbs or mesh).
Read more at the V-Ray for Rhino documentation page - This e-mail address is being protected from spambots. You need JavaScript enabled to view it

V-Ray for Maya 3.52.03 - Now available!
Thursday, 22 June 2017 07:16

Version 3.52.03 of V-Ray for Maya is out now. Chaos Group made a few changes under the hood, so your V-Ray for Maya experience will be even better.

This update is free for all V-Ray 3.x for Maya users.

Updates include:


  • Fixed a problem when creating output image directory in limited access situations.
  • V-Ray will no longer add an "rs_" prefix when using Render Setup with 2017 update 3.
  • Fixed BlendMtl not rendering with OpenCL.
  • Fixed failing OpenCL compilation on Linux.
  • Fixed wrong UVs on bitmaps with driver versions 380 and up.
  • Now works with VRayLightSelect.

Read more at the V-Ray for Maya documentation page - Contact us This e-mail address is being protected from spambots. You need JavaScript enabled to view it

Autodesk - Move to subscription
Thursday, 15 June 2017 08:25

Customers with eligible products on maintenance plans now can easily switch to a subscription at the time of their renewal for a discounted price. Learn how to take advantage of this offer, choose the best subscription to fit your business needs, and how to setup and manage your new subscription.

Why Move to a Subscription

Subscribing to Autodesk products allows you to get the greatest value from their tools and technologies, and fundamentally changes how they deliver extended capabilities and new functionalities through connected services. Autodesk will continue to invest heavily in their subscription offerings, to provide you with greater value through the following benefits:

  • Greater Access - Enjoy ongoing access to the latest innovations in tools, technologies, and services to fit your needs.
  • Flexible Control - Better manage users and costs by providing access to the right products and updates when your users need them.
  • Valuable Insights - Evaluate and analyze product usage, spending, productivity, and future needs with simple reporting tools and alerts.

What to Consider Before Moving from Maintenance to Subscription:

The earlier you switch, the more you will save:
  • You can secure a lower price by switching earlier.
  • Your renewal price will remain significantly lower than the cost of renewing a maintenance plan or purchasing a full price subscription.
Perpetual licenses on maintenance will be replaced with subscription licenses:
  • Your perpetual license rights terminate and are replaced with a term-based subscription rights, at a significant discount.
  • You have access to software while you remain active on a subscription.
  • When your subscription ends, you no longer have access to the perpetual software you switched.
Subscriptions with single-user access require internet connectivity:
  • You need to the internet when you first start the software, and at least once every 30 days thereafter.
Standalone licenses cannot be switched to network licenses and vice-versa:
  • You will not be able to change the access type (also known as deployment type) when you switch. If your perpetual license is a network license, it will be switched to a subscription with multi-user access. If your perpetual license is a standalone license, it will be switched to a subscription with single-user access.
More information on what to consider before moving here.

When your maintenance plan is eligible for renewal, you have two options:

1. Switch a product* on a maintenance plan to a subscription of:
  • An industry collection or
  • The same product.
2. Renew your maintenance plan for one year.
If you choose to stay on maintenance, you will continue to receive the benefits of that plan, including support and product updates for as long as you continue to renew. You can move to a subscription during your next renewal period.
More information here - This e-mail address is being protected from spambots. You need JavaScript enabled to view it


3ds Max 2018.1 update!
Wednesday, 14 June 2017 10:23

Included with the 3ds Max 2018.1 Update is Autodesk® 3ds Max® Interactive - a real-time engine based on Autodesk® Stingray, designed to provide 3ds Max users with a new way to create interactive and virtual reality (VR) experiences.

What’s new:

  • 3ds Max Interactive - You now have access to the 3ds Max Interactive real-time engine.
  • Model Assist - This new viewport visual style provides improved feedback when working on models with no smoothing groups.
  • Scene Converter improvements - Improved conversion of Autodesk Materials when the Slate Editor is open.
  • Arnold Renderer improvements - Improved drag-and-drop of materials.
  • UVW Unwrap improvements - Improved stability and usability.
  • Composite Map - Improved ordering in Composite map.


Deadline Release:
Tuesday, 13 June 2017 14:02

This is the fourth revision release for Deadline 9.0. It fixes a few bugs that have been reported during the 9.0 release cycle and adds some minor improvements.

Improvements include:

  • Installer Improvements
  • Monitor Improvements
  • Slave Improvements
  • Pulse Improvements
  • API Improvements
Application Plugin Improvements in:
  • 3ds Max
  • After Effects
  • Arnold
  • Cinema 4D
  • Fusion
  • Houdini
  • KeyShot
  • Mantra
  • Maya
  • Media Encoder
  • Nuke
  • Octane
  • Softimage
  • V-Ray
Event Plugin Improvements in:
  • ftrack
  • NIM
  • Shotgun
Complete Release Notes - This e-mail address is being protected from spambots. You need JavaScript enabled to view it


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