V-Ray AppSDK - Now available!
Wednesday, 31 May 2017 08:12

Integrate the power of V-Ray into any application.
The V-Ray Application SDK combines the Academy Award-winning power of V-Ray with the versatility to add it to any application. The V-Ray AppSDK is designed to be a fast and flexible solution for companies looking to add ray traced rendering capabilities to their software.

The V-Ray AppSDK simplifies and accelerates the integration process, and offers full programmatic control over V-Ray’s feature set. Supported API bindings include Python, C#.NET, Javascript (node.js) and C++. The software development kit also includes documentation, learning resources, code samples, test scenes, and ready-to-use functionality presets.

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Monday, 22 May 2017 10:38

This is the third revision release for Deadline 9.0. It fixes a few bugs that have been reported during the 9.0 release cycle and adds some minor improvements, including support for 3ds Max 2018, Maya 2018, and modo 11.

General Improvements:

  • During housecleaning, job folders in the Repository are now deleted before the job is purged from the Database. Previously, job folders would be deleted if there were no corresponding jobs in the Database, but this could result in false positives during Database maintenance operations.
  • The Deadline applications on Windows will now use TLS 1.2 to connect to the Database if it is supported.
  • The Pipeline Tools window that’s available in most job submitters now starts up much faster than it did before.
  • Added the option to disable Deadline application plugins, and added another option to control whether or not new Deadline application plugins were disabled by default.

Complete Release Notes

RenderMan 21.4
Friday, 19 May 2017 07:55

This release introduces the following improvements, fixes, and miscellaneous changes.

New Features:

  • A new pattern for the easy creation of realistic hair has been added, PxrHairColor.
  • A new manifold for the control and creation of random texture assignments has been added, PxrRandomTextureManifold.
  • PxrManifold2D has Invert S. Defaults to 0 or off.
  • Lights (PxrRectLight, PxrDomeLight, and PxrPortalLight) have added parameters to control texture map saturation and gamma.
  • PxrIntMultLightFilter has new parameter Saturation.
  • PxrVCM now supports an additional parameter: 'specularCurveFilter' (float, default value: 1.0f). This allows the user to de-activate specular roughness filtering. Specular roughness filtering usually yields renders with less noise, but this may result in inaccurate caustics. Set this value to 0.0f when you want to render ground-truth caustics.
  • Single scatter volumes now work with deep images.
  • RenderMan now supports integer display channels. Use DisplayChannel "int foo" or similar to create them. These channels require either zmin or zmax filtering and will default to 1x1zmin. Integer builtin AOVs (such as "id") assigned to an integer channel will now be passed through as raw bits instead of converted to floating point values.
  • PxrNormalMap has a new "orientation" parameter to either select between standard orientations (OpenGL or DirectX) or manual settings (Custom).


Read more here

Material Library Update

RealFlow 10.1 is here!
Wednesday, 10 May 2017 00:00

This release includes viscous and viscoelastic Dyverso solvers and the possibility to save your sims in an alembic format, among other workflow improvements.

Some of the major features and improvements include:

  • Viscous: Mud, syrup, chocolate and honey are just some of the fluids that you can simulate accurately with the new Viscous material.
  • Viscoelastic: Slime, foam, sponges... Viscoelastic materials complete the set of the Dyverso Multiphysics solver. The combinations are virtually endless.
  • New Alembic panel: Get total control of your Alembic objects with the new parameters for tweaking their animation speed, offset and mode.
  • SD Animation Offset: Direct your objects animation timing without leaving RealFlow. You can even use different offsets for objects from the same SD file.
  • Emission mask: Stop worrying about objects intersecting with your emitters, or carefully scaling your pool walls to avoid gaps. With the new Emission Mask options, no particle will be created where you don't want it to.
  • Particle Skinner: Particle Skinner is even better with the possibility of skinning simulations that have already been cached. Yes, this includes simulations from versions older than RealFlow 10!
  • Spline emitter: The new Thickness parameter for the Spline emitter lets you create thick layers of fluid with just a click.
  • Best-in-class liquids: Liquid PBD solver has been improved to reach SPH quality at the highest performance levels.


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Nordic Game 2017
Friday, 28 April 2017 07:27

Will you be going to Nordic Game this year? 
We are!

We will share the same both as Autodesk and Future Group, having technical specialists showing Maya, 3ds Max, Stingray and Shotgun.
Come by and ask your questions directly to Autodesk.

Book a meeting with us This e-mail address is being protected from spambots. You need JavaScript enabled to view it or just pop-by when you see us at Nordic Game.

Arnold 5 is here!
Wednesday, 19 April 2017 14:54

Arnold 5.0 is now released! With a significant update to the Arnold core, faster rendering, new feature additions, enhancements to existing workflows and exciting new capabilities, Arnold 5 will help artists create more stunning imagery than ever.

Arnold 5 is available now as a standalone renderer, as well as a plugin for Maya, 3ds Max, Cinema4D, Katana, and soon Houdini and Softimage.

  • Simpler C++ API
  • Faster
  • Better samplers
  • Easier to use
  • New shaders

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