ProxSi is the most advanced universal proxy available for 3ds Max. If you work with proxies ProxSi will future proof your pipeline and asset library if you choose to work with more than one renderer. By using ProxSi you can easily swap between any of the below 3rd party renderers without having to recreate your proxies. Only shaders will need to be reassigned. The proxy and its instances will all remain in their assigned position, keeping applied transforms.
By using ProxSi artists can save assets within the scene or externally and have the ability to round trip edit, meaning you can import a proxy convert it to an edit mesh for editing and save back to the proxy without losing it’s X,Y, and Z placement coordinates.
Supports the following 3rd Party Renderers