LIMITLESS MATERIAL AUTHORING FOR 3D
The industry standard for creating custom materials, Substance Designer gives you complete authoring control.
Design tileable textures and patterns, and edit complete texture sets.
Use pre-made resources or create materials from scratch in this non-destructive, node-based environment, and take advantage of Designer’s ever-expanding scripting capabilities.
Edit materials instantly with the procedural non-linear workflow.
Want to change something or adjust the look of a material after the fact? Make changes at any time; never lose any of your work.
Create materials with full control and infinite power of expression.
Edit full sets of textures in real-time and produce tileable Substance materials and MDL materials that are will be directly compatible with your renderer or game engine.
POWERFUL GENERATORS, TOOLS AND FILTERS
Combine a large number of preset filters and tools for procedural and hybrid workflows.
Access and modify the sources of any resource or filter: you have absolute editing control.
AT THE CORE OF THE SUBSTANCE ECOSYSTEM
Substance Designer powers material creation for Substance Source, and provides Substance Painter and Substance Alchemist with ongoing new features and capabilities.
We reserve the right for possible errors and price adjustments with the right to correct the error afterwards. If you are not satisfied with our correction, you have the right to cancel your order.