V-Ray NEXT for Nuke
V-Ray Next for Nuke — Now compatible with Nuke 11.3
You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.
V-Ray Scene Assets
Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.
Powerful Ray Traced rendering
V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.
With a full suite of advanced rendering tools and support for Nuke's native features, V-Ray for Nuke is a natural evolution of the compositing workflow.
Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more.
Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.
Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more.
Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.