Unlock new levels of speed, efficiency, and creativity with 3ds Max. This update improves popular modifiers like Turbosmooth, Chamfer, and Spline; a new Spline Extrude functionality to increase productivity; significant performance improvements that accelerate your animation workflow; and more.
Capabilities in 3ds Max
Spline Extrude Spline objects are essential to many modeling workflows within 3ds Max, as artists can easily create and augment 3D content for games, film, graphic design, and visualization. A new Spline Extrude functionality enables artists to extrude or extend segments and open spline vertices on any Line, Editable Spline, or Edit Spline modified object - directly from the Viewport. This will significantly reduce mouse movement fatigue and improve overall productivity.
Morpher Modifier Performance The Morpher modifier, which is widely used to create realistic morph target-based animations, brings significant animation performance improvements that enhance the Viewport playback of any morph animation. It will considerably benefit animators' ability to review and iterate upon their work.
Skin Modifier Performance Improvements to the Skin modifier provide a noticeable boost to the Viewport playback framerate of Skin deformed objects and enhance animators' ability to review and iterate upon their work.
Material Library - Save to Previous Material Libraries are essential to many production workflows as they enable artists to share material data between scenes and projects. This update features improved support and compatibility for saving newly created or edited Material Libraries to the current or previous versions* of 3ds Max using a new "Save as type" option in the Material Editor.
File Merge Performance Improved file merge performance enables artists to share and reuse data more efficiently when merging large amounts of data from one scene to another inside 3ds Max.
Zoom Extents on Isolate A new "Zoom Extents on Isolate" mode has been added to the Isolate Selection Tool below the Time Slider in 3ds Max. When activated, 3ds Max will isolate the selected objects in the scene and perform a Zoom Extents Selection on the result. 3ds Max will return to the previous Zoom level in the Viewport when exiting from Isolate Mode. This will benefit artists who utilize the Isolate Selection tool to focus on a specific object selection across workflows.
Alembic 1.8.3 Alembic has been updated to version 1.8.3 inside of 3ds Max, providing a range of bug fixes and improvements, including faster read times of Alembic files.
Turbosmooth Performance Turbosmooth is a popular modifier in 3ds Max used by modelers to perform non-destructive, sub-divisional surface modeling and to aid in look development. Enhancements to Turbosmooth performance allow artists to apply and see results much faster.
Chamfer Updates Chamfer operations performed through the Chamfer modifier and Editable Poly now includes an enhanced re-triangulation algorithm that reduces the chance of long and thin edges or misaligned edges occurring and potentially causing visual distortions on the geometry.
Vertex Paint Artists can now capture any existing Vertex Color information that exists below the VertexPaint modifier on the modifier stack for a more straightforward method to further edit and manipulate Vertex Color data.
Unfold3D Relax When using Unfold3D Optimize option to relax UV data, artists can now pass an active UV component selection to this operation to limit the Unfold3d relax to be applied to the selected area only.
Perspective Match The Perspective Match tool has been improved with a new "Allow Distorted View" option that allows the viewer to be distorted in a non-uniform way to better match the image used.
Spline Vertex & Segment Type Change When working with the Editable Spline or an Edit Spline modifier, changing a Spline Vertex type to Smooth, Bezier, or Bezier Corner will automatically adjust the adjacent Spline Segments to a Curve type.
Smart Extrude Face Generation Enhancements Smart Extrude now includes an improved algorithm to detect overlap or cut through between a pair of faces and to form replacement faces when dealing with concave information. Other improvements have also been made to help with face generation, face triangulation for colinear and concave corners, and hidden edge visibility.
ATF Updates 3ds Max now supports the Sketchup 2022 file format to provide improved interoperability.
Progress bar An updated file progress bar offers artists improved feedback when saving, loading, merging or backing up scenes in 3ds Max.
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