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RenderMan 21
Thursday, 19 January 2017 09:49

For the first time, RenderMan now ships with the same shaders & lights used at Pixar. This major release represents the maturation of the RIS rendering framework. RenderMan is now more than just a renderer; it is a complete shading and lighting ecosystem, more powerful, accessible, and comprehensive than ever before.

  • Pixar Production Shaders - Use Pixar Surface to create everything from glass to the most incredibly subtle skin you can image. The new Pixar Displacement was written for the RIS framework, and supports advanced features, like 32bit vector displacements.
  • Pixar Production Lights - RenderMan’s lighting system has been completely rewritten to deliver the highest performance possible on today’s modern hardware, and includes innovative techniques for artifact suppression and new methods for increased efficiency.
  • Pixar Surface Collection - The new library of physically based materials shipping with Pixar Surface makes it easy to dial in any type of material: plastics, metals, ceramics, rocks, liquids, and more.
  • Advanced Patterns - Create new types of looks quickly with RenderMan’s expanding suite of advanced patterns for real productions.
  • Streamlined UI - Now that the RIS Framework has been fully embraced, all legacy attributes and options have been removed (everything related to the now deprecated Reyes), allowing artists to focus less on knobs and levers and more on the creative process.
  • Better Denoising - Now the Denoiser gets upgraded with several new features.
  • VR Ready

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PFTrack 2017 released
Tuesday, 17 January 2017 15:22

PFTrack 2017 is better than ever, with powerful new features and tons of enhancements.

Here are some:

  • PFDepth completely integrated into PFTrack
  • UI updates for enhanced productivity
  • Automated, multi-layer texture extraction
  • Expanded support for Digital Cinematography Cameras
  • RGBD (Depth Sense) support
  • And much much more
Go here for a more detailed overview of all the innovations, features and updates.
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articy:draft 3 - Coming this February
Thursday, 12 January 2017 08:54

Highlights of the new version:

  • Your content in Unity
    Boost your iteration process. Our comprehensive Unity plugin makes your content ready to use in Unity with just a few clicks.
    Fast track into Unity
  • Plugins coming to articy:draft
    Automate tasks and customize workflows by using custom plugins. The Macro Devkit enables you to develop your own plugins fast and easily.
    articy:draft Macro Devkit

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Autodesk event in Gothenburg
Tuesday, 20 December 2016 10:17

Don’t miss the opportunity to attend the ”Pop-Up” event we will have together with Autodesk in Gothenburg!
Here you'll get a unique chance to see how Autodesk M&E products work in tandem with each other, and how you can benefit from this software synergy.
You will get the opportunity to ask questions, see the latest updates and get a notion on what will be released in the future.

So take this opportunity to meet the Autodesk product specialists that will fly over from London to answer your questions:
Joe Billington - Creative Finishing and Shotgun Technical Specialist
Morgan Evans - Animation and Shotgun Technical Specialist

The event will be held on Tuesday, January 10th 2017, 10:00 - 13:00
We will show the following during the event:

Creative Finishing and Production Management:
  • Flame
  • Lustre
  • Shotgun
Maya and Real-time Engines:
  • Maya
  • Stingray
Email This e-mail address is being protected from spambots. You need JavaScript enabled to view it to get more information and to book a seat.
Seats are limited, so contact us as soon as possible to make sure you get a seat!
Hope to see you there!

 

 
mocha Pro 5.2 Now Available
Tuesday, 13 December 2016 07:49

The new mocha Pro 5.2 point release delivers serious improvements for professional VFX workflows.

Highlights:

  • New Floating License Support: You can now run both the mocha Pro standalone and mocha Pro plug-in options off one floating license server.
  • New Render License Option: A new Render License option allows users to render projects on a networked render farm without taking up a full license.
  • Improved GPU tracking performance: mocha’s planar tracking has been updated to take advantage of supported video card hardware for significantly faster motion tracking. OpenCL GPU tracking in mocha v5.2 is even faster and now supports 16 and 32 bit source images.
  • New Apply Tracking Feature in After Effects Plug-in: You can now apply generated tracking data to other layers via the plug-in interface rather than exporting to the clipboard.
  • Improvements & bug fixes: Including improved Python scripting support, improved handling of larger, multi-layer projects and numerous plug-in fixes for Adobe, Avid and OFX.
Already a mocha Pro 5 owner? - Download the free update
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SiNi Software products
Monday, 05 December 2016 15:42

We are happy to announce that you can now buy your SiNi software from us.
SiNi Software is a new Autodesk Authorised Developer producing tools and plugins for 3ds Max®.

SiNi Software brings to Autodesk® 3ds Max® powerful new plugins and tools to enhance an artist’s productivity and workflow whilst engaging the rendering capabilities of leading renderers including, Vray, Corona, finalRender, Moskito, Redshift, Mental Ray, Iray, Arnold.

"We have been in development for almost 2 years and have proven the products are a real benefit to architects and architectural visualisation artists as well as the media and entertainment industries."

Read more about their products:

SiNi Forensic

SiNi IgNite

SiNi ProxSi

SiNi SiClone

”Our mission is simple, we are developing world class plugins and tools to benefit you, the 3D artists”

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